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The charm of "Stray" is the fun of being a cat

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I’m lost, released by BlueTwelve Studio, challenges players to navigate a human-free world still densely packed with what they left behind: robots that perform mechanical simulations of human life. , stratified societies along both geographical and class lines, evidence of ecological doom. A classic, you know. The novelty here is the playable characters. you are a little kitten

You may have encountered most of them. I’m lostThematic and interactive beats of Dozens of popular culture works span several formats.The story arc of the game reminded me of abzooof.favorite blade runner, it has to do with the robot’s relative humanity. The environment borrows heavily from the destroyed Kowloon Walled City.It plays like a simplified version of unknown Games, or, as one critic pointed out, Valve Games. Move the cat to a position where you press the button just to jump. Occasionally you have to flee from enemies that are present but not your focus.

I’m lost Most of the time you spend about 5 hours of gameplay as a soft orange cat. Cats meow, scratch furniture, curl up into little balls and nap like baby angels. Her one button on the controller is a dedicated button that you can meow at any time. There are many different ones. Cat voice actor Lala did a great job. The developer aimed to imitate like a cat.The clearest sign of their success is the game’s Clearly popular among real cats.

I found myself wanting more from time to time, I’m lost— Stealth sequences can feel disappointingly short — The breakthrough part of the game is that you’re playing as a cat. Whether it’s good enough to support otherwise limited games is up to the player, but it was good enough for me. Cats seem to bounce and contort, as if the laws of gravity don’t always apply.It’s fun to zip around like I’m lostThe cat protagonist of , performing seemingly impossible leaps and squeezing into tight spaces.

Two of the game’s 12 chapters, the longest, unleash player cats in densely populated urban areas and send them on a series of fetch quests. The quest itself is completely forgettable, but its intent is to allow the player to explore the environment. It’s liberating. Cats can break all that rule, scaling surfaces that seem forbidden and profaning architectural validity. Why shouldn’t you knock over this pile of paint cans and go to the laundromat through a secret window to steal things?

At start I’m lost, the cat protagonist lives in an obscure abandoned structure, hanging out with a few companions and doing cat things. The action of the game begins when the player’s cat misses its normal jump and tumbles into a deep dark pit, finding itself in an underground city isolated from the outside world (after an unspecified apocalypse it is whatever that means). The goal is to return to that outside world. Teaming up with a series of human-sized robots called companions, the player cat enlists the help of a translator and a flying robot named B12 that acts as a Swiss Army knife. Leaving the urban comfort zone, you are hunted by hordes of demonic, vague rodent creatures called Zurks. Climb to the top to solve the mystery. In addition to completing the cat design, I’m lost‘s greatest strength is its beauty. There are no health bars or resource meters on the screen.

while playing I’m lost, spent an enjoyable half-hour traversing a handful of houses in the city’s slums without a finish line, admiring the meticulous attention to environmental detail that accompanies the game’s central story. It contrasts pleasantly with the claustrophobic dankness of the cityscape. You can feel the traces of people’s lives left in the city. Once you leave the area to briefly explore the enemy-filled zone, Alien’s architecture feels appropriately eerie. At some point while traveling through a hostile region, you will come across a wall of giant eyes that are connected to other eyes by a huge web of flesh. It clearly has to do with hordes of enemies, and its size is especially foreboding. But you don’t face it. There’s no final boss showdown with the Network, but whatever it is, it’s because it’s thematically inconsistent.

The perfect cats and rich textures of the game certainly make up for the fairly thin gameplay. There are some puzzle sequences, but nothing challenging or novel. A few sequences give you something resembling a gun, but there’s nothing noteworthy there either.interactivity of I’m lost Sometimes it feels like you’re getting in the way of the game’s true strength. Especially when exploration is interrupted by having to do some videogame stuff: take an item, trade it for another item, convert the NPC process to another item, then give . You can give the processed item to another NPC to repair another item and advance the game.

Quests are never so long that they become boring. I’m lost It’s unlikely to be a hit because it really nails what sets it apart from all its similar works. If this all sounds a little petty or cute, well, it is.