Main menu


Stadia technology used for immersive AR and VR headset experiences

Google first announced its “Immersive Stream” technology in March. His white-label B2B solution has since been at the center of much of the controversy over the consumer version of Stadia. However, the company has made it clear that the new initiative is nothing new at all, it’s always a plan and won’t hinder the future of the game library.

A few months later, Google announced that it would extend Immersive Stream to the XR space. For those unfamiliar, XR stands for “augmented reality” and encapsulates both augmented reality (AR) and virtual reality (VR). In other words, digital elements replace or superimpose reality. For example, Microsoft calls it “Mixed Reality,” but it’s definitely the next frontier anyway.

In fact, XR can already be tested via Chrome, Android and iOS. It’s still pretty early days, but the results from testing with the headset are promising. Shopping is probably the most common use case today. For example, picking up a digital 3D model of something you want to fit in your home and dropping it to see how the real-world dimensions work with your living space can greatly improve your shopping experience.

Google Cloud hosted several XR-related streams last week. Recall that technology that originated with Google Stadia is now expected to find use in other industries, as you can see below. The company uses instant, cloud-driven experiences through Stadia’s infrastructure to bring educators, students, designers, tourists, medical professionals, and more into a digital playground where they can create, put on their headsets, and more. They want to play and work.

Rumor has it, in fact, that Google is working on an augmented reality headset that will be released in 2024, codenamed “Project Iris”, with a custom chip (Tensor?) and powered by cloud streaming for the experience. to host It seems to me that Daydream VR had to die. That could lead to a future where everything is powered by Stadia’s incredible tech, not just games.

Imagine for a moment a Daydream-style XR headset (but much lighter). It requires very little internal horsepower and is straight to your eyeballs by simply cloud-streaming AAA games, industry pro apps, and more using your Wi-Fi connection. At this point, we don’t know much about what the future holds, but I’m sure news of “Immersive Streams for the Future of XR” isn’t too far away.

To be clear, the technology originates from the creation of Stadia, but Stadia itself isn’t actually mentioned in the video, except for a reference to “augmented reality sports” that could be related to the game. No. Other use cases for XR could include more purposeful and effective employee training for things like auto repair and surgery. If this sounds a lot like Google Glass (which also made its way into the industry after the failure of the consumer experience) mixed with Google Daydream and Google Stadia, it probably is.