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Cartographers Heroes-Ironically a mapping game that needs help to find its core self-GAMING TREND

When it comes to map-making games, Cartgrapher Heroes has some problems finding themselves. While sitting and playing has some great fantastic elements of drawing and creating a fantasy kingdom, at the end of the experience there is a feeling that the elements of the game are not so well connected. Perhaps following this intuition, you’ll see cracks in something that should actually be pretty simple. Overall, I have a good idea here, but I couldn’t go where it should be.

Cartographers Heroes is a “flip and light” style game where players have to flip cards representing different types of lands in the unexplored kingdom and draw them on the map sheet each turn. These cards are forests, seas, towns, etc., and each player draws a Tetris-like block on the map with the goal of achieving the goals set at the beginning of the game. Yes, there’s a bit of a weird contradiction when it comes to playing as a “cartgrapher”, but the game can be a planner because each player can place the currently exposed lands anywhere on the map. It seems to be centered around. Oddly enough, it looks very different from person to person.


Each game starts with four random goals set in front of the player, all starting with the same blank map. At the end of the game, the king decides from all these very different maps. This is probably like land. Looks like it really is to the west. Seriously, the winner is determined by the starting goal card in the range from having the longest row of forests, having the farm next to the water, or blocking the entire row or column on the map. There are different types of these. The rest of the game revolves around unfortunately flipping through the missing “search” cards.

The game is played in “seasons”, with each season having some random set of cards to flip, but usually resolves to about 4-6 cards per season. These exploration cards are flipped one at a time, drawn on each player’s map, and the next card is flipped. The pace is pretty fast, but with a very small amount of exploration cards, there are pretty bad iterations throughout the game. It’s cool to see small settlements and forests, but it’s not so exciting to see it a fourth time in the same game 20 minutes later.

Named heroes and monsters will eventually be disappointed. When the monster jumps up, everyone passes the map to the left or right, draws the monster somewhere on their neighbor’s board, and returns it. These monsters become very minor “take it” and are more annoying than anything else, especially as some of the fun comes up with your own kingdom. It is not correct to leave random zombies in the corner. Some heroes can pop up and draw some X shapes on top of the monster. It’s a bit understated to feel that you’re working on it.

The only interaction with the player is the placement of monsters. This leads to a very strong reality that most are solo experiences. The game goes fast enough and it’s fun to see everyone’s maps come together. Monsters feel gimmicks and do nothing but defile someone else’s lovely kingdom they portray. In a sense, imagine a game where the goal is to draw a picture, and each player draws a big thick line along the way. It’s kind of meaningless, leaving you with a subtle feeling that you’ve done something wrong.

The more you play the game, the more mysterious it feels. The heart of the game is actually a lot of fun, appealing to a wide range of people and happy to draw the land. The fun comes from trying to plan different goals and the perfect setup. What Cartographers Heroes lacks is clearly more exploration cards. They have been used many times in one game, and it’s a shame that they haven’t doubled or tripled at least, given the total number of varieties you can imagine.

Cartographer Heroes offers a fun pace change in one or two plays compared to most board games, but due to its repetitive nature, the problem arises fairly quickly. Basically, it’s a solo game and monsters / heroes are more distracting. Drawing the perfect little kingdom is a fun experience, but the game really needs more exploration cards for new things for players to draw.

-Eric Ace

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